3d modelling for everyone!

Unboxing the Structure Sensor

This week, thanks to our forward thinking student council, we received a Structure 3d scanner.  Unboxing created a lot of curiosity.  In about five minutes we had the sensor mounted on the front of our ipad mini and we were off to the races.

3d modelling is a tricky business.  It typically takes a fairly comprehensive knowledge of software to get yourself a decent 3d model.  Thanks to the Structure sensor, anyone with an ipad (grade 3 and up?) could quickly and easily create a 3d model of pretty much anything they can walk around.

It takes a bit of practice, but once you see how the laser sensor paints the object (it looks like it’s covering it with clay on the ipad display), you get the hang of it and you’re producing remarkably accurate 3d models.

In about 15 minutes I had it figured out and took a detailed model of my partially dismantled Kawasaki Concours in the garage.

Our principal!

The files are obj format – an open source format that a lot of software can easily read.  I’ve found that sketchfab.com is a handy way to share the models and offers a fair bit of customization in how the models present as well.

At school we’ve had a good time making busts, while at home I’ve tried modelling complex mechanical items.

I’ve been using Obj Viewer to see the 3d models on the desktop (they’re all saved as model.obj, so very quickly you’ll find yourself buried in model.obj files not knowing which one is which).  I quickly got into the habit of renaming them as I opened them.

As an avenue into more complex 3d modelling software (like Blender, which imports obj files with no problems), the Structure scanner is a great starting point.  You can quickly create 3d models and then clean them up or embellish them in something like Blender (also an open source, astonishingly good piece of freeware).

You can view your model once you’ve painted it on the ipad screen (the pictures here are screen captures from the ipad).  If you like the model you can email the obj file.  The largest (an attempt at scanning our computer lab) was about 4 megabytes.  A smaller object, like a head, is usually under two.

Being able to quickly and easily model 3d objects offers all sorts of interesting educational opportunities.  Because you’re accurately measuring volume, the immediate uses as a measuring tool in mathematics and the sciences are obvious.  Using this scanner you could quickly and accurately measure the growth by volume of a very complex shape like a plant.  If you’re creating clothing, you would be able to scan your prototype and then see what it looks like in a wide variety of textures from all angles.  As a prototyping and measurement tool, the Structure Scanner takes some beating.

Our focus is on creating 3d models for our software engineering project.  3d models are often too perfect, looking rather plastic.  The Structure sensor is going to allow us to model clothing and other complex textures and organic shapes much more realistically and quickly.

At less than the price of a game console, this little sensor opens up what used to be the inaccessible world of 3d modelling to everyone.

3d modelling madness

I got a Structure 3d scanner this week at work. We’re using it there for all sorts of educational activities, but I find myself painting the various Kawasaki products in my garage.

This thing costs about $350 bucks and straps on to an ipad.  You walk around your target ‘painting’ it on the ipad screen (it looks like you’re covering it in clay) and then you’re done.  Any of these motorcycle models took about a minute of walking around the bike…

It didn’t take me long to get some remarkably detailed images of the Concours

Because it’s so easy to paint an object and create a 3d model out of it, you tend to try all sorts of angles.

The scanner will also take a swing at rooms, though I’m not so good with them yet.  This is an image of the garage.  The Ninja is on the left, the Concours is further in on the right.

The file generated is basically a list of vertices connected by lines.  The sensor measures distances and constructs a 3d mesh out of them.  The result is a three dimensional image.

How could something like this be used?

You could scan a fairing or other part, get accurate geometry out of it and then modify it digitally before printing out a replacement.

I think I’m about five years away from being able to 3d print my own digitally modelled custom fairings for any bike.  The hold up right now is a 3d printer big enough to manage large prints.  What I’d really like is a high resolution Terminator 2 style Formlabs printer like the one below that’ll print up to fairing sized pieces…

Naked Connie: 3d modelling customized motorcycle bodywork

I’ve re-3d-scanned the stripped down ZG1000 Kawasaki Concours in order to better work out what the rear lights will look like.  You can wheel in and out and manipulate that model below with a mouse.  The scanner did a bunch of software updates which led to a much higher resolution 3d image.

I modelled it with the stock seat on with an eye to taking the pillion seat off and building a very minimal back end.  With some careful cutting I’ll be able to use the seat dimensions to figure out how best to render the rear light assembly.  I’ve been doing 2-d drawings but they don’t deal with the 3d complexities of the real thing.  I’m hoping this solves that.

Using the 3d scanner with cardboard body panel templates gives you a pretty good idea of how it will look when it’s done.

As far as electronic parts go, I think it’s time to get the lights sorted out.  At the moment I’m looking at some integrated LED head and tail lights to minimize stalks sticking out of the bodywork.

A single brake and indicator unit from Amazon.
Integrated LED headlamp from Amazon.

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Updated 3d Modelling Software on Motorcycles

I’ve had a Structure Sensor for a couple of years now.  They keep updating the software and firmware and improving the detail capture of the device.  After the last round of updates I spent some time in the garage while it’s -20°C and snowing outside in March to test out that new detail.

You get all the Structure software with the scanner, but you can also use third party apps to operate the device.  Itseez3d is one of those apps, but I always found it quite buggy.  That all seems to be behind it with the latest update.

                naked concours: Scan of the Concours in the garage using Itseez3d and the Structure Sensor
                by timking17 click on it to open, then you can scroll in to zoom and drag to move it around
                on Sketchfab

The model above is on Sketchfab, but itseez3d is doing 
something like it on its own website.  The detail seems similar on both.  I’d never been able to get a stable large scale model out of itseez3d before, I could this time.  The level of detail and how well it paints the surface of the model using the ipad’s camera to catch colour and texture is impressive.  The pictures on the left are the Tiger inside and out as a model on the itseez3d site.

Even with the Structure software I’m finding that the quality of detail in the 3d models the scanner produces are always improving.  A boxed capture of the front section of the Tiger was a way of working close enough to take in a lot of compound curves and mechanical parts to see how well the Structure sensors lasers could feel out those details.  It’s producing smoother, more accurate models than ever.

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Motorcycle 3d Modelling

I’m teaching a class on 3d modelling in Blender next semester, so what better way to practice than on my partially taken apart for maintenance ZG1000?

The model was made with the Occipital Structure Sensor 3d Scanner.  I’m trying different editing programs.  I used the 3d Builder integrated into Windows 10 to edit out the extra bits captured by the scanner.  It’s quite easy to use and has some pretty good editing tools.  If you’re trying 3d modelling for the first time it’s not a bad place to start (and it’s included in Windows 10!).

The file is shared on Sketchfab, which I find to be an easy way to do presentation editing and sharing of a 3d model.  We’re using Blender in class, so I’ll be cranking out some Blender motorcycle models in the next couple of weeks.  The trick is going to be to get them looking life like rather than digitally modelled.  I wonder how you model patina…