I’m not teaching you to play a game

There has been much talk of gamification as a means of engaging the digital native (sic).  I’ve been a fan of integrating complex simulation into the classroom for a long time now, and I believe that digital tools offer us a great deal of paracosmic power in that regard.  As a means of assessing student ability, nothing comes close to the immersive simulation to see multi-dimensional aspects of student skill, from basic knowledge to how they work under pressure and what their lateral problem solving skills look like (something most assessment is devoid of).

But like the flowery classroom in which no one can fail, the vast majority of games are designed to be entertainment.  The satisfaction you have in finishing them is entirely artificial – the point was for you to finish them.  Sort of like making a big deal of getting a high school diploma… way to get what just about everyone has.  I missed my high school graduation, but I didn’t miss my university ones.  The best part about those degrees where all the people who started with me that didn’t finish.

If we’re going to set up games in the classroom, then they need to be full spectrum experiences (where failure is an option).  If you want to go all the way, actually set up the simulation to put your students in an impossible situation and then assess how they respond rather than how they perform.  If it works for Starfleet Academy in two hundred years, it should work for us now.

One of the most immersive games I’ve ever played was called Planescape: Torment.  I’ll spoil it for you because no one will go looking for a fifteen year old game to play.  You begin in a Memento-esque amnesia in a morgue.  Through the course of the narrative you learn that you are immortal, though you’ve been killed many times (and are covered in scars).  The end of the game has you having to come to terms with a character you’ve come to identify with realizing that he has to die (and spend an eternity in hell – he hasn’t been a nice man) in order to complete the game.  It was a game playing moment where I was completely lost in the story, when it asked more from me as a participant than I wanted to give, but I gave it anyway, and have never forgotten the effect.  Watching a character you’ve struggled to keep alive walk into an eternal battle on the planes of hell was truly epic.  Winning isn’t always about collecting badges.

I’ve had a number of those epic moments while playing Dungeons & Dragons.  I’ve also created some sufficiently complex simulations in the classroom where students have forgotten where they were.  Being a Dungeon Master is excellent training for a teacher.

In English I’ve spun mutants v. humans in a Chrysalids simulation that had students who thought the prejudice and violence shown by characters in the book where ‘ridiculous’.  An hour later the simulation had the same students jailing (and worse) the hidden mutants in their classroom, while the mutants tried to hide, then ended up drunk on their own power.  It left many students hyper-engaged, frustrated and introspective about human nature.  I wonder what kind of quiz would have resulted in that mind space?

Immersive simulation is a powerful learning tool – I believe it should be the end game of digitization in education.  A student who has had to experience Brock’s sacrifice or Napoleon’s Waterloo will have a sense of personalized learning that strikes the gaming nerve – they feel like it was a personal experience rather than something told to them.

They do this on the holo-deck all the time in Star Trek.  Janeway has Leonardo Da Vinci as a mentor, Data has arguments with Einstein and Hawking about physics.  Their learning is personal and they are active participants in it, the learning environment is personalized, immersive and offers the mightiest access to information.

Any well designed simulation has to allow for free-play and unexpected outcomes (Data vs. Moriarty is a good example).  If your games are designed for single outcome, or you’re throwing badges on achievement, you might as well go back to photocopying worksheets, you’re not getting what games can do for people.  Unless you take into account player freedom of choice and are willing to address unexpected outcomes, you’re only hanging a badge on the same old linear knowledge attainment.

OISE AQ Blog: Your dream lab

Our blog entry for today (we do one a day during this qualification course to teach computer engineering)…

Mike Druiven‘s lab at CKSS in Milton

In the context of teaching Computer Technology, 9 to 12
What do you like about 112 & 113 at CKS?

  • The rooms are purposed for what they teach (I have to teach comp-eng in a board lab with locked down computers shared with 2 other subject areas).
  • The cupboards were installed to a very high standard (we installed them last year 😉 and provide a lot of easily accessible storage.
  • The work benches have plugs on hand and encourage building as well as easy collaborating (Conestoga’s computer engineering lab uses similar benches – I’d LOVE a set of them!)
  • natural light is nice
  • Smartboard is permanently installed and out of the way
  • multiple seating areas
  • two labs designed around two different purposes so you can go to what fits what you’re doing best

What would you change?

  • the stools aren’t the most comfortable over a whole day, but that’s not really an issue for teenagers in 75 minute periods, wheelie ergonomic work chairs would be nice, but wouldn’t fit the regular student in here (as opposed to the old guy with a dodgy back)
  • rack mounted LCD monitors that could be folded away when not in use would be nice for the benches, as would a sleeve to hold peripherals for quick set up of desktops
  • having more control of the server side IT structure would allow for more complete networking opportunities while still making use of board internet access
  • I saw a sound-field system used a few years ago and even though I’m not a particularly audial learner, I found it absolutely fantastic for de-stressing a teacher’s voice and aiding student learning, having one in here would be nice
  • we’re inches away from 3d holography.  Mike could go full ‘help me Obiwan Kenobi, you’re my only hope!’ with a 3d holography system in front of his desk… where else but in computer engineering should we show of the leading edge of computer engineering?

Develop a 5 year action plan to improve a Computer Technology classroom that you work in, have worked in or have seen.

  • improve tools & supplies
  • improve equipment
  • improve seating and lesson delivery
  • improve displays
I’ve agonized over the lab they gave me since seeing Mike putting together his lab last summer.  I initially gave up, then started looking at cheap ways to make use of this giant space.  I went on an ethernet spending spree and purchased long (25 and 50 ft) ethernet cables whenever they went on sale.  When I had enough I took an afternoon after school and migrated all the computers at the back up the unused wall, so the school lab is now located all toward the front of the room (and connected to the drops at the back by looong ethernet cables).  With the back clear, I got my hands on some work tables and set them up in a C pattern at the back.  It is here that we build our own networks and PCs.
I began picking up computers from schools from our board’s regional school (GCVI in Guelph), so every year I have relatively new machines we can experiment on.  This year we’re especially lucky because our technician asked if we could keep 30 of the retiring PCs back for us to use, so in the fall we’ll have 2GB Pentium Core2Duo machines, which should be fun.
I’d still like the lab to be computer engineering specific. We currently run 3 grade 9 sections and an 11/12 combined section.  If I can get that up to eight sections, I could lock down the lab and re-purpose it to computer engineering and nothing else.  If that happened I’d chuck the board lab (someone would be happy to have it somewhere else) and run work benches down the middle of the room, leaving the side tables for other work.
I’m currently looking at getting my hands on more Raspberry Pis and Arduinos and expanding our electronics repertoire. It’s currently stored in a back room, I would very much like to have in-room access to this material as Mike has in his room.
Seating and lesson delivery would be aided by a lab with re-adjustable benches and seating.

The Dream Media Arts Lab

A couple of years ago I saw THIS video about Finnish classroom furniture.  I used it in my dream media arts lab.  Having a room with furniture that could reconfigure on the fly for whatever we’re doing is the kind of flexibility I dream of in the classroom.

I saw Mosaika a couple of years ago at the Parliament buildings in Ottawa.  It blew me away!  It turns out projection is the next big thing in animating buildings.  I’d like to do something similar in our school  with a long throw projector, using it to show announcements and pictures on the wall of our library.  Five years out I’m hoping that pico-projectors will be cheap enough that the walls, floor and ceiling of my classroom will become pedagogical tools for student learning.  I don’t think I’m going to get to see holo-decks during my career, but the idea of a holographic or whole room projection is a pretty exciting prospect, and once again, where else to show the future of computer engineering if not in a computer engineering lab?
Coding the walls to show supporting information around student learning as it happens… we haven’t even begun to consider just how powerful pervasive digital presence in the real world could be!  (I’m tempted to put an evil scientist laugh in here)
My lab 2013:

Good Will: it’s what holds the education system together

As thousands of young teachers are handed pink slips and those left behind are looking towards a system intent on cramming as many students into a classroom as possible, good will is drying up in Ontario education.  You might not think that this matters, but it does.  Good will is what has teachers doing hundreds of hours of volunteer work each year to maximize student experience in school.  All of the teacher coaches and club leaders spend time enriching their schools with these efforts.  I’m hard pressed to think of a single teacher I work with who doesn’t do some kind of volunteer work in addition to their paid work.


Beyond the volunteerism, there is a general misunderstanding in the public about how well teachers are paid.  From reflective edu-blogging and sharing best practices on a Saturday to marking on a Sunday morning, most teachers aren’t work free when they aren’t at work.  You might think this extra effort is well funded, but it isn’t.  With five years of university and the massive debt that accompanied it, ten years of industry apprenticeship and experience, five summers of additional qualification training and fifteen years of teaching in Ontario classrooms, I take home about $58k a year.  I don’t work all year round, true, but on the weeks I do work I typically average about 10 hours of work a day on teaching related activity and about five hours per weekend.  I typically put in at least 6-8 hours of work a week during holidays as well, just to keep up on marking and planning.  Out of my fifteen teacher summers off I taught summer school on five of them and took additional qualification courses that I had to pay for myself in another four.  On other years I’ve presented at conferences and learning fairs.  I don’t think I’ve had an actual summer off yet, so don’t get too carried away with those ‘summers off’.  The vast majority of my summers have been work related, and often at my expense.


Some Teacher Math:
2000 hours of work while teaching daily (40 weeks per year, 5 days a week, 10 hours a  day)
+160 hours over weekends (40 weekends per school year, 4 hours per weekend)
+25 hours over stat holidays (Xmas and March Break, Easter, etc)
=2185 hours of work.   That’s not counting the week before school starts when I’m usually in pretty much every day until things are ready to go, or extended field trips when I’m essentially at work 24 hours a day, or the times in the summer when I’m training, or presenting at educational conferences.  Nor is counting any of the hundreds of hours I spend working on Skills Ontario, CyberTitan or other extracurricular student enrichment.  Sure, not all teachers hit it this hard, but you’d be surprised at how many do.


At my $58,000 take home a year that’s about twenty six bucks an hour – and I had to spend huge amounts of money and years of my life to get myself trained to the point where I could even begin to do this job – a job that I still have to do even when I’m sick (teachers plan their own absence when away ill).  I then had to spend fifteen years teaching at lower salaries and paying for additional qualifications to get to where I am at the top of the pay scale.  If you factor in all the extracurriculars that many people believe should be a requirement of my job, my take home pay for the amount of time I put into this gig is about twenty bucks an hour.  If you think teaching is about the money, you have no idea what you’re talking about.


When I left millwrighting in the early 1990s I was taking home $918 a week for a forty hour week.  If I took an extra half shift, which I often did, my take home was more than I make now as a teacher some thirty years later.  Of course, when I did overtime in the private sector I got paid for doing overtime.  When I do overtime as a teacher, I get attacked by my employer.


I think teachers get paid sufficiently, but you’d have to be nuts to say it’s extravagant.  Unlike provincial politicians, Ontario teachers haven’t seen cost of living increases that keep up with inflation in the past decade, and we’ve had all sorts of contractual obligations illegally stripped in the same period.   So, if it isn’t the money and safe working conditions that keeps people at this, what does?  It’s good will.  Teachers go above and beyond for their students.  All they ask in return is to work in a system that honours that effort with equal bonhomie.


When we get into a situation like we do now, where a government uses our profession as a scapegoat for all of society’s ills, that good will evaporates at a startling rate.  A difficult but satisfying job becomes just difficult.  Young teachers who have been battling for years to find permanent work are shaken out of the system and the best senior teachers start thinking about all the other ways they could make a living with less hassle elsewhere.


Good will is a fickle thing and it seldom beds well with politics.  As our populist regime with a mere 23% of Ontarian’s votes steamrolls our public support systems while paying off friends and family, the feeling that this is about balancing a budget feels less and less true.  If Ontario were to attack its financial imbalance in all areas, I think education would be more than willing to do its part, but when MPPs are voting themselves cost of living increases while removing many teachers’ ability to make a living at all, it’s hard to feel like we’re all pulling together.  As things tip further and further out of balance, there will be a brain drain from Ontario, which is a loss that is already hurting our classrooms and one that will cost the province for years to come.

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Do you teach computer studies or computer studies?

Stay with me now, we’re going down the rabbit hole that is Ontario curriculum for computer studies, or as it’s also known, computer studies.

What was once computer science is now called computer studies.  Shortly thereafter computer studies (same name) was created in the technology section of curriculum.  These computer studies are so different that qualification in one doesn’t qualify you to teach the other (unless you happened to be already qualified in computer science ten years ago).  The descriptions of each have so many similarities that you may be forgiven for wondering why a teacher of one isn’t a teacher of the other (computer studies).


Computer Studies (aka: computer science) defines itself as:
Computer studies is about how computers compute. It is not about learning how to use the computer, and it is much more than computer programming. Computer studies is the study of ways of representing objects and processes. It involves defining problems; analysing problems; designing solutions; and developing, testing, and maintaining programsFor the purposes of this document, the term computer studies refers to the study of computer science, meaning computer and algorithmic processes, including their principles, their hardware and software designs, their applications, and their impact on society. The major focus of these courses is the development of programming skills, which are important for success in future postsecondary studies.

When you compare the computer studies curriculum outline with the computer studies curriculum outline you may notice many similarities.  Both begin with an emphasis on how they aren’t about teaching users to use computers, and neither are limited to programming.  Both go on to emphasize a course of study focused on how computers operate, including how computers are able to create and manipulate objects and run processes.  The computer studies (comp-sci) document then goes on to state that computer studies actually means computer science, which doesn’t really help clear anything up since computer studies (tech) calls it computer and information science, which may or may not be the same thing.

The computer studies (tech) curriculum is pretty much interchangeable with the computers studies (comp-sci) curriculum, but it also offers engineering focuses on electronics and computer hardware, so it might be argued that this is a more complete ‘computer studies’.

The ‘other’ computer studies found in technology studies defines itself as:
Computer and information science is more than running application programs and programming Rather, it relates to the ways in which computers represent conceptual objects and how computer systems allow those objects to interact. Computer and information science is the study of ways of representing objects and processes. It involves defining problems, analysing and designing solutions, and developing, testing, and maintaining programs. Computer and information science education is relevant for all students because it incorporates a broad range of transferable problem-solving skills and techniques. It combines logical thinking, creative design, synthesis, and evaluation, and also teaches generically useful skills in such areas as communication, time management, organization, and teamwork. Computer and information science will prepare students for an increasingly technological world. A foundation in this discipline will introduce students to the excitement and opportunities afforded by this dynamic field and will begin to prepare them for careers in information technology.
As you can see, not only is the language used similar, but even the explanation of the scope of the subject seems the same.  I suppose computer and information science are so completely different from computer science as to make this a no-brainer.

If this wasn’t muddy enough for you, there is also the issue of computer science teachers (because they were here first) getting grand-fathered in as computer studies-tech teachers, even though they may have no engineering background at all and may be as familiar with the inside of a computer as your grandmother.  This results in computer science teachers (theoretical mathematics majors) attempting to teach how to solder a circuit or build a functioning network.  More often than not, in my experience, they simply ignore this part of the subject.

If you want to be computer studies (tech) certified now-a-days you have to produce years of industry experience and professional certifications in order to even be considered qualified to begin the certification.  If you were hanging out in a math class ten years ago it landed on you.  I’m having trouble doing the pedagogical calculus with that one.

Between the confusion in subject area titles, almost identical descriptions and the right-time-in-the-right-place-with-no previous-experience history of computer studies qualifications, it’s little wonder that Ontario Education in this area is, at best, confusing, and not particularly effective.  When you meet a computer studies teacher that doesn’t know how to open up a computer, you have to wonder where we went wrong.

I just threw together a quick venn diagram of computer studies to try and straighten out my thinking around this.  Now, I’m not a curriculum expert at the ministry or anything, but it seems to me that arbitrarily dividing a subject into two camps isn’t very pedagogically helpful, let alone logical.

I’m just spit-balling here, but wouldn’t a coherent course of computer studies
that recognizes how all these parts integrate into a whole make some kind of sense?

If you consider the basics, computers run code on hardware.  If you’re going to teach computer studies, I would suggest that it makes sense to recognize this and form your curriculum around this simple truth.  Rather than grand-father in one extreme end of the computer studies curriculum (computer science), why not form a coherent, single department that studies the subject in all its glory?

If you’ve got previously computer science focused teachers, make it easy for them to expand their knowledge of the subject into the more practical side of computing, but don’t expect it to magically be there.  If you have people coming at it from the more practical side (as I did from information technology), make it easier for them to bone up on coding and the theoretical side of things.  You’d end up with a curriculum of computer studies that not only addresses the extreme ends of the spectrum (computer science up one end, electronics up the other), but also creates a sensible, interconnected and relevant understanding of computers in both staff and students.  Best of all, you’d never run into a computer studies teacher who says things like, “Oh, I don’t touch computers, I have no idea how to fix one.”

Until we recognize computer studies as a single, coherent course of study and integrate curriculum to support this truth, we’re going to continue to limp along producing radically undertrained graduates who aren’t remotely ready for what faces them.  I often meet teachers in other schools who are surprised to learn that we teach computer engineering – or that it exists at all.  When I was in high school we ran two full teachers worth of computer studies (12 sections).  The school I work at now is about the same size and runs 7.  Are computers really about half as relevant now as they were in 1986?  Students numbers would suggest this is the case.  Instead of creating a modern, adaptive, complete curriculum, Ontario has created a divisive, broken one that students ignore.

I’d like to think we’ll stop the bizarre divisions currently going on in Ontario computer studies curriculum, but I get the sense that there is some history in this that won’t go away.  We need a clean sheet on Ontario’s approach to computer studies (starting with just one computer studies that incorporates the entire field of study), or we won’t be doing this emergent and vital 21st Century subject justice.

***

Follow-up:  Doug Peterson pointed out what each curriculum document is supposed to be replacing on G+, so I’ve been trying to trace the process.  Here’s what I’ve got so far:

There are three curriculum documents that come up for computer studies.

  • The year 2000 Technology Studies document that contains computer studies as a complete field of study, from engineering to computer science.
  • The 2008 Computer Studies document (revised) that looks like it is separating computer science from computer studies but took the computer studies name with it (implying, I think a complete study of computers, not just computer science)
  • and the 2009 Technology Studies document (revised) that contains “Computer Tecnhology” and has stripped any computer or information science material out.
The 2008 Computer Studies (science) revised document states:
This document replaces the Computer and Information Science component of The Ontario Curriculum, Grades 9 and 10: technological Education, 1999, and of The Ontario Curriculum, Grades 11 and 12: Technological Education, 2000. Beginning in September 2009, all computer studies courses for Grades 10 to 12 will be based on the expectations outlined in this document.

The 2009 Tech-studies document (revised) states:

This document replaces all but the Computer and Information Science component of The Ontario Curriculum, Grades 11 and 12: Technological Education, 2000. Beginning in September 2009, all technological education courses for Grades 11 and 12 will be based on the expectations outlined in this document.

 
From the original 2000 Tech-Studies document:
This document replaces the sections of the following
curriculum guidelines that relate to the senior grades:
–  Broad-based Technological Education, Grades 10, 11, and 12, 1995
– Computer Studies, Intermediate and Senior Divisions, 1983
– Computer Studies, Ontario Academic Course, 1987
– Technological Studies, Intermediate and Senior Divisions, Part C: Ontario Academic Courses, 1987

I still can’t help but think that the ‘computer studies’ title is at best confusing and at worst misleading.  I wonder at the politics that played around that course of study being created with such an expansive (and previously used) title but such a specific focus.  It would be like renaming the “biology” department “science”, taking one part of a larger course of study and implying that it is the whole subject.  Computer Studies (the study of computers?) is not just computer science, or just engineering, or just information technology.  Trying to understand it in such a fractured way leads to confusion in the general public and students who then aren’t taking the course.

Just to throw a wrench in things, if you’re curious and look up
Ontario’s technology curriculum you get the old curriculum
document first every time.  If you’re not up on the secret
war between comp-sci and comp-tech in Ontario, you’ll
remain ignorant looking at the old document.

If you were teaching computer studies prior to September 2009, that meant computer studies (from end to end).  If you were teaching computer studies after September 2009. it  means only computer science.  I’m beginning to see why computer science is atrophying in modern high schools.  At a time when computer studies should be offering population wide access to digital literacy, one of the foundational areas of  computer studies in it has taken its toys and gone home.

Another question (that Doug probably knows the answer to) is those early computer studies courses, were they computer science based on more general in their approach to all aspects of computing.  My own memory of taking computer courses in the 1980s was very comp-sci/math based, and the teachers who were qualified to teach computer studies were computer scientists in university.  Yet in 2000 it looks like technology education took over computer studies (including computer science), yet the amalgamation doesn’t appear to have worked (hence the 2008/9 revisions).  I wonder why not.

The division seems to have happened over the past fourteen years, starting in 2000 with a failed attempt to place computer studies in technology education.  It’s no better today, and I get the sense that the attempted fixes have caused more problems than they solved.

How to Resolve Poor Technical Fluency in Ontario Education

Originally published on Dusty World in April of 2018, two years before the COVID19 Pandemic:  https://temkblog.blogspot.com/2018/04/how-to-resolve-poor-technical-fluency.html

I’m revising my Computer Technology (TEJ) course offerings to encourage students of all technical skill levels to become more fluent with the digital tools used in pretty much every job these days. This has happened, in part, because of an article I read a few months ago about the atrocious technical skills human beings in general, and our graduates in particular, have.

Teaching computer technology has a number problems associated with it at a systemic level in Ontario education, but this is my local attempt to resolve some of those problems in terms of accessibility and functionality.

 

The presentation above describes how even a least a basic understanding of computer technology has become a useful skill in pretty much every pathway a student can take.  From straight into the workplace, through apprenticeships and college to PhDs, being able to make functional use of computers will assist you in many aspects of your Twenty-First Century workplace.


I was recently talking to a dairy farmer who was telling me about the computer network they use for milk capture and assessment.  This wireless system allows them to keep track of individual cow health and has produced a significant bump in the quantity and quality of their produce; he also thought it made for happier cows.  Last summer we gave a ride to a French PhD student from the University of Guelph who got stuck on a bicycle in a thunderstorm, he was a doctor of genetic engineering.  When I asked him if he wished he’d studied anything else he immediately said, ‘computer programming.’  When I asked why he said that all of the gene sequencing they are doing is taking place in computer simulations and not being able to program meant he couldn’t do it as well as he wanted to.  From farmers to gene sequencers – technical fluency in computer technology is influencing and redefining the work they are doing.

Individualized technology training for students at all
levels of experience and skill.

My previous approach in M-level (post secondary bound) TEJ (computer technology) courses was to focus on students looking to make a career in the field.  This intensity frightened away a lot of students who were just looking to increase their technical fluency.  I’d initially thought this might have been resolved by offering essential level computer tech courses, but the poor handling of students in this high school stream made for an expensive and frustrating semester dealing with several students who have been groomed by the system to expect zero consequences for bad behaviour.  My goal now is to make M level courses more accessible and engaging for all students, regardless of technical experience.  I’m hoping that this also brings in more female students as they are vanishingly few in our conservative, genderized school where digital technology isn’t considered an appropriate course of study for a girl.

 
I’ve changed my grading and assessment from an absolute skills analysis to a vectored improvement approach.  I don’t measure what students know, I measure how much their knowledge and skills have improved, and grade them based on that improvement.  In this way a student with no background in computers can still improve their fluency and get grades that don’t drive them away from the course.  Post secondary focused students tend to be marks focused, so holding them to hard standards when they don’t have the background means chasing people out of computer tech, but if I treat it like a form of literacy rather than a specialty, students of all experience levels can improve their technical fluency without worrying about grades.  


Research indicates that the general technical fluency of Canada’s population is abysmal.  Holding students to an absolute standard isn’t a way to induce them into voluntarily (unlike geography, history, phys-ed and art, ICT isn’t a required course in any Ontario classroom) improving this deficit.  If we believe the simple fact that information and communication technical fluency will help you in pretty much every job these days, then this approach focused on accessibility and empowerment should be the norm, not the exception.

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The Value of Losing

Originally published October, 2013 on Dusty World.

I’m currently teaching two grade nine classes of introduction to computers and coaching the senior boys soccer team.  In both situations I’m trying to understand and develop their response to failure.  This is something we’re singularly bad at in education.  Instead of developing resilience around failure we try to mitigate failure entirely.

The soccer team has shown such a lack of resilience that they are essentially in tatters.  When given opportunities to recover from failure they have responded with dishonesty, poor sportsmanship and a lack of character.  Continually trying to coax them into right action has been exhausting and ultimately a failure on my part as a coach which I find very distressing.  There is a culture on this team that I’m finding impossible to overcome.

The grade nines, while tackling Arduino for the first time, are also running into failure though they are handling it much better than the soccer team.  When they realize that they won’t be made to suffer for failure (this involves overcoming years of training by our education system), they begin to play with the material in a meaningful and constructive way.  Removing fear of failure from the equation has been successful in both classes and the confidence that results is based on real, hands-on, experiential learning.

http://www.wired.com/wired/archive/14.04/genX.html

So much of what we do in a classroom is artificial.  Artificial challenges in an artificial environment producing artificial assessments while working on artificial timelines.  The same can be said of those epic wins players think they own in video games.

This brought me back to an article I read in WIRED a long time ago called Generation Xbox wherein they talked about the culture of gaming in such a forthright way that it stuck with me.  Anyone who has been teaching kids in the last ten years will see a lot of truth in these observations.

One of the reasons gamification has connected with education so comfortably is that the two things deal in artificialities.  Both focus on engagement and subvert realism in order to ensure continued attention.  Being in a classroom is much like being in a game complete with rules to follow and points to be scored.  We grade students in much the same way that a game gives out points – we award players for willingly submitting themselves to the rules of the game; submission is a prerequisite for victory and victory is given rather than taken.

When you win in a video game or in a classroom you aren’t experiencing success in a real way.  It is an artificial environment designed to breed success, you are in a place designed by committee to appeal to the widest range of people.  The attention and engagement of the student/player is the goal, everything else is in support of it.  Yet people develop very real senses of themselves around these false victories.  Our self image is molded around what we think we’re good at and many digital natives consider themselves masters of the universe because they have played games successfully.  Many academics believe that they are masters of the universe because they were able to submit to education successfully.

If social constructs like games or education or economics are designed to focus entirely on inclusive engagement then the result is a population with no ability to think outside of these social constructs.  They don’t develop meaningful meta-cognition or resiliency.  When you’ve been beaten badly it shows you something about yourself.  When you’ve been beaten badly it knocks you out of habitual response and into a new and potentially more successful means of overcoming your failure.  In that scenario even a less painful loss could be seen as an improvement, but we are doing all we can to remove pain from everything.

One of the reasons gamers migrate to multi-player versus games is because you can test your ability against someone who isn’t a benign agent of the game’s mediocrity engine.  As in sports you are able to test yourself against your peers.  You can bet that the human being on the other side won’t bell-curve their play to suit your level.  That’s how you end up with 9-1 soccer games, or getting pwned online.  It’s in these extremes that gamer culture and sports seem most alien to educators.  It’s in these extremes that my soccer players have nothing in their vocabulary to respond honestly and constructively to failure.

When starting the circuit building unit in computer studies the grade nines were overwhelmed by something completely new to them.  I gave them detailed instruction and support but would not do it for them.  I did stress that if they weren’t paying attention to what they were doing they would find this impossible and when one would ask for help while simultaneously looking at their smartphone or with an error I’d already helped them with once I’d walk away.  Circuit building wouldn’t bell-curve for the class, it wouldn’t simplify things to make it easier if students didn’t get it.  They had to respond to reality and reality wasn’t interested in making it easier.

At one point a colleague from the English department wandered in and watched them working on their circuit building for a few minutes.  He said, “it’s nice to be in a classroom where the students are actually doing something.”  then, after a pause he added, “you really don’t have to worry about engaging them do you?  They’re all right into it…”  Reality can do that to people, it’s a genuine challenge.  My job as a teacher is to give them the time and materials to figure it out for themselves.

If you’re excited about gamification then you’re excited about what is simply a new layer of artificiality around an already artificial situation.  Not everyone should see success in every endeavor.  It’s good for you to fail every once in a while, it makes you more compassionate, humble, creative and self aware; all areas I see the digital native struggle with because their virtual wins have more to do with entertainment than they do with reality.

If you’ve seen success in a system designed to provide it you’ve got to question the value of that success.  If you want to earn success look for a challenge that wasn’t designed by committee mainly to keep you engaged.  Whenever what you’re doing has engagement at its heart you’ll find the victory to be false because it was designed to ensure it for you in order to keep you playing.

Ontario Education’s Neglected Computer Technology Curriculum

The primary function of Dusty World is for me to reflect on my teaching practice in order to resolve problems.  This one’s going to sound like a lot of complaining, but it leads directly to the following posts that suggests outlets and ways to manage this overwhelming curriculum.


***


I’ve long had difficulty managing the byzantine history and fractured approach to computer technology in Ontario high school classrooms.  Our subject council email is clogged with desperate pleas for qualified teachers to fill absences that, if not filled, will result in the closure of programs; most of them don’t get filled.  Meanwhile, existing computer-tech programs are treated as an afterthought, often overloading teachers and students with multi-stacked classrooms.

A colleague recently noted that less than 30% of Ontario high schools even offer the computer technology course of study.  In 2018, being able to make effective use of computers is a fundamental skill that will assist students across the entire spectrum of employment and post-secondary training, yet few students enjoy access to this vital Twenty-First Century skillset.  If you can get a computer to work for you, you immediately have a socio-economic advantage; fluency in computer technology is foundational skill in the Twenty-First Century, but only 30% of students in Ontario can access it?

Ontario technology curriculum is based around absolute skills arranged in a hierarchy, so as courses progress they become less and less accessible to students with no previous experience.  This is at odds with the TEJ3M curriculum that describes the course as having no pre-requisite, yet the technical expectations of TEJ3M are complex and wide ranging (starting on page 76 – give them a read, they’re astonishing).  In post-secondary programs and industry, any one of the strands in this curriculum would be its own course of study and most are degree programs, but in Ontario high schools they are all lumped together in a course with no previous experience required.


Many students, even those who have taken the optional junior TEJ course, struggle to grasp the wide range of knowledge and build the experience required to cover the 3M curriculum.  Senior TEJ M-level courses are the equivalent of asking a student to walk into senior advanced science with no previous experience and then study biology, chemistry, environmental science, space science and physics simultaneously.  All of this highlights Ontario education’s poor handling of computer technology.  Yet fluency with information and communication technology is becoming a fundamental requirement in pretty much every pathway a student can choose in 2018, while specialists in the field enjoy clear advantages in the workplace.  I feel I’m well within my professional scope to revise and make these poorly formulated requirements more accessible for my students.  In the process I hope to address, in a small way, the digital illiteracy that plagues Canada’s (and the world’s) population while also supporting my digitally focused experts.


The fractured computer technology curriculum is one of many reasons why there are a dearth of educators qualified to teach computer tech (less than 30% of Ontario high schools even offer the subject).  Our subject group frequently gets emails saying programs from ICT to robotics will be shut down unless a qualified teacher can be found, but there are none available.  This seems at odds with how many computer tech programs are treated in the few places they exist.  In our own board we have schools closing down irreplaceable computer tech labs in order to support subjects more designed to entertain than employ.


The few teachers willing and able to take on digital technologies are overwhelmed by the expansive curriculum they are expected to attempt.  My technical background was as a millwright and then a computer technician.  I am professionally competent in information technology and networking and have a considerable (though not equal) amount of experience in electrical work.  My experience in electronics is passing at best, but I make do.  My coding background, which I’m also supposed to be an expert in, is mostly self-taught (Ontario has been failing to provide an applied technical education for computer focused students for decades).  Finding a teacher who can teach the Ontario computer technology curriculum is the equivalent of finding someone who isn’t just qualified academically in multiple fields, but is also has working experience across multiple industries; if they do exist they are polymaths making millions.  We accept science teachers who have never worked a day in the private sector, but computer technology teachers are required to show years of industry experience in addition to academic qualifications.


Then there is cost of teaching tech.  I used to take home about $920 a week as a millwright in 1991, and that was with a full pension and benefits package.  As a senior teacher with 13 years of experience, 5 years of expensive university training and three additional qualifications including an honour’s specialist I had to spend months and thousands of dollars on, I bring home about $250 more a week in 2018.  I often wonder why I’m teaching when I could have been making a lot more doing what I’m teaching, and with a lot less political nonsense.

The vast majority of Ontario Education is
designed to feed that 10% unemployment
rate
 in the Canadian youth job market.

Then there is the split focus of Ontario education with digital technologies falling somewhere in between.  If you teach in academic classrooms you’re what the whole system is designed around.  If you’re teaching a hard tech like transportation, carpentry or metal shop at least you fall into another category, albeit one that is often treated like more like a necessary evil than a valid pathway for millions of people.  However, digital technologies get the worst of both worlds.  Hard techs have reasonable course caps of 21 students in order to ensure safety.  Academic courses in standard classrooms get capped at 31, but digital techs have no specific Ministry size limits and are capped at whatever local admin wants.  At my school that’s a class cap of 31 students, the same as a senior academic English class, which is absurd.  31 students might work (barely) when you’re working out of texts in rows, but trying to teach 31 students soldering with guns running over 400 degrees, or working inside computers with power supplies powerful enough to knock someone unconscious?  


Safety is a constant stress in the computer tech lab.  We’re expected to maintain all the same safety standards and testing as hard techs, but with a third more students.  On top of that, since my classes are capped at 31, if 20 students sign up for it (which would run as a section in any hard tech), my courses are dropped or combined into stacked nightmares of assessment, management and differentiation.  Classes that only load to 60% are usually cut.  Last semester I had five preps, four of them in one period.  If you think the breadth of computer technology curriculum is already too much, try teaching it in a stacked class with four (4!) different sections at once.  The majority of computer tech teachers experience this joy every semester.  Taking all of this into account, it’s no wonder there aren’t more computer technology courses running in the province.


With little hope of the curriculum getting sorted or computer technology being treated as anything more than an afterthought, I’m still working to try and make my courses as applied, effective and accessible to as many students as I can, because it’s important that young people understand the technology that so influences their lives.  If more people knew how it all worked, we’d have less abuse of it.


I spent time on March Break getting my heart tested because I’ve been having trouble sleeping and have been getting a jittery feeling in my chest.  My doctor tells me I’m strong and healthy physically, the nerves and jittery feeling are a result of stress.  I can’t imagine where that comes from.  He suggests I take steps to reduce it, but I told him it’s not in me to mail in what I’m doing.  I find teaching to be a challenging and rewarding profession and I believe my technical background is an important field of study.  I tend to dig my heels in when I believe that something is important, even more so when there is systemic prejudice against it.  I intend to keep fighting for what I believe is important learning for my students, but this is one of those times when swimming against the tide of indifference feels overwhelming.

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Pandemic Reflections: Surrender as a Survival Technique

I’ve written a couple of pandemic teaching reflections recently that I’m not going to publish because staring into that abyss isn’t doing me any good.  What I have put out acknowledges the difficult situation we find ourselves in, how poorly it has been managed and what we can do to fix it, but I don’t know that fixing or improving education is on anyone’s radar in the Ontario government at the moment.

At best, our current government’s interests seem to be driven entirely by making education as cheap as it can be.  At worst I fear the intent is to drive public education into such a state of disrepair that private charter schools will suddenly appear as a solution to this managed failure, but privatization produces a whole new set of problems and charter schools often result in poorer performance at greater cost.  I always thought Ontarians deserved better, but perhaps we don’t.


Meanwhile, we stagger to the end of this absolutely terrible school year that began with the former minister of education telling us our children will learn resiliency by being abused in large classes and ended most recently with the current minister demanding the use of banned software that breaks a number of Canadian privacy laws.  In between this government has belittled and attacked my profession at every turn, and yet they still managed to lose the battle for public support, though that didn’t stop them from forcing a contract on us that degrades system performance in every way during an unprecedented health emergency.

With no end in sight frustrated teachers are rightly complaining about a lack of engagement in this remote learning situation where expectations change week to week, digital divide issues remain largely unaddressed and there are no consequences for a lack of participation.  But we shouldn’t be surprised, ineffective pass rates are the rule in remote elearning – making marks meaningless is the only way the system can push an entire generation of students through the system.


Ask any teacher who has done remote elearning and they’ll tell you that a two-thirds credit achievement rate is about as good as it gets – and that’s in a group of students who volunteered for remote learning and all have the ability to access it.  Attrition is more common in elearning than learning is, they should call it eAttrition.  This is the kind of false economy the repeated demands for mandatory elearning will give us – it’ll look cheap on the surface but high drop out rates will make it more expensive in the long run.  The fact that any Ontario students are still engaged at all in remote learning is a testament to the thousands of teachers doing back-flips to try and reach them by any means available in a system that seems intent on doing it poorly.


While all that’s going on, proudly trans-illiterate teachers are still sniping at the situation and blaming everything on the fact that the medium they grew up with isn’t the medium literacy is delivered in half a century later.  If you can’t navigate the medium, you can’t fully comprehend the message – this is one of the basic foundations of media literacy, yet there are is a majority of righteous teachers intent on protecting this dated idea of what literacy is.  Instead of putting their outmoded concepts of literacy on a pedestal, perhaps it’s time to learn something new and accept that the society you grew up in fifty years ago has moved on significantly.


We’ve always had a hate on for changes in medium, life long learning is just such hard work.  Instead of moving with the times, these Luddites will cling to their habits to the end.  That they’re usually senior teachers in leadership positions with the most secure jobs and highest pay says a great deal about how well our system is able to adapt and stay relevant in a constantly evolving media-scape.


As we stagger to the end of this absurd year I’m just trying to keep my head above water.  I had a momentary sense of traction the other week when we were finally allowed into our school so we could put together some computers that we had sitting in there and get them out to teachers who desperately needed them – over 8 weeks into this remote learning crisis.  Getting out and doing something felt good, maybe too good.  It reminded me of the multi-dimensional approach to teaching I’d always adopted, doing work both in and beyond the classroom, school and even my board to help improve our practice in as many ways as I can.  After getting a taste of it for a day it was difficult to go back to the do less with less mandate of remote learning.


Instead of engaging in this simple and inexpensive solution to minimizing the digital divide on a system wide scale, I’m back at home repeatedly hearing about a digital divide that no one in management seems to want to acknowledge.  Only about one third of our staff responded to our short survey of who needed tech at home.  Even though we resolved the digital divide for those staff members, two thirds of them in our building may very well be trying to remote teach without the right tools.  In other schools across our board and across the province we could be addressing the digital divide in terms of a lack of technology access for staff.  Suddenly finding myself back to doing less isn’t how I approach my profession and is a source of constant frustration that I have to let go of less it drive me mad!


Which is where I’m at on this lovely Saturday morning.  Not caring eases the anxiety and frustration, but it also means the clowns running this circus get to sell it off to their cousins who happen to be starting up charter schools.  In the process we will have sold Ontario’s children to these greedy bastards and made things worse for everyone.


Even though I’m exhausted and feeling defeated by this today, I’ll be back when I’ve had a couple of days away, because I have an important job that it’s important to do well.  I may be playing dead right now (and I’m not even doing that particularly well), but I’m just waiting for an opportunity to move when we have a chance of winning Ontario education back from the hands of this circus that a minority of mis-guided people elected.

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Metacognition In COVID19 Isolation

The mighty Peter McAsh shared a link to Yale’s most popular course: The Science of Well Being, which is designed to address the psychological misconceptions we all labour under that have produced some of the worst depression in human historyLaurie Santos, the professor running the course, describes the course (which has since become Yale’s most popular) as a necessary response to the plunging rates of happiness in her students.  It’s free on Coursera right now.


I’m only a day in and it has already raised a number of interesting questions around how I approach things.  I’m currently watching Martin Seligman’s TEDtalk on positive psychology:


It’s worth your time.  Seligman was a pivotal researcher into applying psychology to finding happiness rather than just treating illness.  I’ve since been sucked into Dan Gilbert’s The Surprising Science of Happiness.  Dan’s book was suggested in the course.  In his TEDtalk he’s hard pitching the idea that our reflexive over estimation of outcomes to our choices makes us select things that make us less happy – we overestimate the opportunities choice gives us and it seldom makes us happy.  He gives the example of Harvard students who select a course that gives them more choice, but those choices produced a lot of unhappy students.  This has some interesting ramifications in a world where choice is considered a sacred right, whether it’s choice of government, partner or anything else.  We’ve designed our society around choice, but choice is a mechanism that defies happiness.


If we’re pre-programmed to select for choice (which I suspect is another word for control), and more choice makes us less happy, then we’re pre-set to make ourselves less happy.  Our consumerist economic system and our democratic systems are designed to make us less happy – and they’re working.


That I’m looking at this at a time when everyone feels hard done by due to their individual freedoms being curtailed by the COVID19 pandemic is pretty ironic.  Perhaps people will find some happiness in their lack of choice, but soon enough that’ll all be forgotten as we struggle to restart all the social systems that are strangling us.






Some post apocalyptic music by Sturgill Simpson helps frame the situation…

Make Art Not Friends

Lookin’ out the window
At a world on fire
Flames see the end is near
Seen all the sights
Tired of the lights
So you can let me off right here

This town’s getting crowded
Truth’s been shrouded
Think it’s time to change up the sound

Yeah, the wheels keep turning
The flames get higher
Another cycle rolls around

Face in the mirror’s all skin and bone
Bloodshot eyes and a heart of stone
Never again, I’d rather be alone
Think I’m gonna just stay home
And make art, not friends

I love saying “No” to all the “Yes” men
Just to see the look on their face
I love how everybody knows what’s best
But nobody knows their place

Sucker every second, stack ’em up to the sky
For every winner there’s a hundred that die
So you get yours, stay out of mine
Here’s to the memories, where do I sign?

Face in the mirror’s all skin and bone
Bloodshot eyes and a heart of stone
Never again, I’d rather be alone
Think I’m gonna just stay home
And make art, not friends

Oh it’s getting hard to find a good friend
So close the door behind you
Falling when more come in
Nobody writes, nobody calls
Nobody bother ’cause I’m over it all

Face in the mirror’s all skin and bone
Bloodshot eyes and a heart of stone
Never again, I’d rather be alone
Think I’m gonna just stay home
Think about my friends




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Learning On A Knife’s Edge

I’m still struggling with my Mum’s recent, sudden death.  While that is going on, I’m dealing with a previously signed up for teaching qualification in computer engineering, and a series of slanderous attacks on my profession.  I can’t help but be self-reflexive about how I’m dealing with the role of student; I fear I’m not doing it very well.

Culturally, I think I’m on the Ridge

I’ve felt thin since that phone call on June 1st.  The North American manly thing to do is dismiss anything to do with it and proceed with a steady course of denial.  I suppose the stiff upper-lip English thing is to do something similar.  Since being dumped somewhere in the mid-Atlantic as a child, I’m having trouble adopting a social convention to follow.

The thinness I’m feeling has made for some awkward moments with time management.  On the first weekend, when I should have been plugging away on our first big assignment, instead I ended up going to the cottage and passing out on the couch.  It made for a stressful Monday when I returned, but one of the things about being thin is that there isn’t enough butter to evenly cover the toast.

I feel like we’re over the hump in the course now.  I’m finding old habits returning around hard focusing on specific tasks instead of just directionlessly wandering through the material we’re covering.  I’m a good student, even when I’m incomplete.  The deadlines have been difficult to handle, but perhaps their imminence helped me get my mind off subjects it wouldn’t let go of otherwise. The fact that the emotionally turbulent month of June is slowly receding might be helping too.

I’ve had students who have gone through emotional crisis, some of which make mine look like a walk in the park, yet we still come at them with curriculum expectations and demands.  I’ve always tried to step lightly in those cases, out of a sense of compassion.  It’s a difficult thing for a teacher to deal with.  In some cases a student who has gone through trauma is best left with space, but in others, giving them something else to focus on might help move them on emotionally.

No clear answer to this one, I fear.  Some days I’d be driving down to the course with tears rolling down my cheeks because of a song on the radio, right now I’m feeling pretty solid.  It comes and goes.  I guess the one take-away from all this is that you can’t make an algorithm or develop a system for dealing with emotional crisis; each person experiences it differently, and coming at it in a curriculum orientated, systemic manner is a recipe for disaster.

A good teacher will remember their own ups and downs and differentiate not just in terms of what a student is capable of intellectually, but also in terms what emotional focus they can  bring to bear.

In my own case, I’ve been trying to change my mind, but when it runs deep, it’s not always a matter of conscious choice.  In the end, if I can remember where I am now with my students in the future, I’ll be in a better place to respond to their needs.