The Serious Play Conference and a Canadian Solution to Cyber-Education in Canada

The Serious Play Conference took place in August at University of Toronto’s Mississauga (Erindale) campus. Even though I’d fallen off the end of my secondments, gamification has also been a central tenant of my teaching practice and I’ve been actively researching cyber-education using immersive simulations for the past four years, so I took this opportunity to present what I’d found.

Paul Darvasi runs this conference. I met him last summer when we did a quantum training week together at UBC in hopes of building a quantum game that takes the academic privilege out of how the subject is presented. That hasn’t yet come to be, but I did manage to recently get our quantum arcade idea funded (from Finland because finding that kind of support for emerging technology education in Canada isn’t easy). Canada likes to be surprised by emerging technology in education rather than getting in front of it.



Games have played a central role in my life. I got into Dungeons & Dragons in a big way in my teens and my first long distance road trips were with friends to GENCON in Milwaukee in the late 1980s (where I got to play a tournament round of D&D with Gary Gygax!!!). As a result my teaching practice has always been informed by those early years dungeon mastering. If I have an opportunity to create a simulation or immersive gaming experience in my classroom, I’ll go out of my way to arrange that rather than falling back on worksheets of one way knowledge transmission. My experience has shown me that suspension of disbelief can be a powerful learning tool if the gamified learning experience is pedagogically viable.

My presentation at Serious Play was specifically about how immersive simulation can help learners tackle subjects that might scare them into disengagement. By using suspension of disbelief, subjects like cybersecurity can be approached without out the risk aversion prompted by worries about breaking technology almost no one understands because we seem to have given up on modern media literacy about two decades ago.

I’ve put students on Field Effect’s Cyber Range in classrooms across Canada. In some cases they were competitive CyberTitan teams containing students with the top 1% of digital skills in the country, but in most cases it was with the other 99% who had never touched cybersecurity at any time in their learning journey. With the right scaffolding and support even the newest of n00bs can get their hands dirty iteratively learning essential cyber skills in this digital sandbox:

Engaging Canadian education with cybersecurity remains an uphill struggle, but cyber sandboxes like Field Effect’s Cyber Range offer a solution.

The Serious Play Conference had a wide range of educators working in digital and analogue simulation across a staggering range of subject areas. From museums engaging patrons to a think tank designing war games for the Canadian Forces, it was a tour de force of what immersive simulation and gaming can do to engage and teach in pretty every learning context.

I was absolutely thrilled to learn that our all Canadian made simulation that offers a key to cyber-education – one that is more advanced than the systems we use when our CyberTitans take part in CyberPatriot south of the border because it allows for interactive networking between virtual machines instead of just putting students into isolated desktop VMs – won the gold medal for K12 immersive learning simulation.


ICTC and Field Effect have worked hard to get this world class immersive learning opportunity in front of Canadian students. The trick now, as it has always been, is to get insular Canadian education systems who have taken a head-in-the-sand approach to cyber education to pick up this federally funded, world-class tool we’ve built and use it to get past their own fear and ignorance and begin teaching essential defensive 21st Century digital skills.

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Sign up for CyberTitan, Canada’s national student cybersecurity competition, is open until October. Teams of girls and other under represented groups in the field are fully funded. The early rounds are on individual virtual machines through CyberPatriot in the US, but if you push on you eventually get to Field Effect’s Cyber Range and get a taste of the future of cyber-education.


Check out the interactive team signup map here. You can ask yourself questions like, why one of Canada’s smallest provinces (New Brunswick) has more student teams than Ontario and Quebec combined, or wonder why Saskatchewan and Nova Scotia have no teams at all. Perhaps they don’t use the internet?


The vast majority (over 90%) of cyber attacks on Canadian systems depend on user ignorance and lack of education to succeed. We can’t build a secure Canada if oblivious Canadians keep opening all the doors. You don’t have to pretend it isn’t happening, it can start here:

Join the competition and sign up student teams of 4-6.
There are middle and high school divisions and community groups are also welcome to participate.

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Turtles all the way Down

I tried to get AI in front of Ontario teachers at
the ECOO Conference in 2019, but it was a
pretty empty room.

I’ve been working with generative artificial intelligence with students in my computer technology program since 2018 when we were fortunate to get a new grade 9 whose dad was on the team that brought IBM Watson to Jeopardy. That got us connected to IBM cloud and building AI chatbots five years before the “AI revolution” everyone has been caught out by.

That wasn’t our first point of contact with AI though. I’d been keeping an eye on AI dev as far back as 2015 because we launched our gamedev course in ’15 and getting handle on building intelligent responses to player actions in our games immediately became our biggest challenge. Thanks to Gord and IBM we were able to get our juniors familiar with AI prior to asking them to take on significant software engineering challenges with it in the senior grades.

I presented on AI use in the classroom at the ECOO conference pre-COVID in fall of 2019. Gord from IBM even came all the way down to Niagara Falls to offer world class suppport. The room was all but empty:

This is how many Ontario educators (already interested in edtech because this is ECOO!) you get in an introduction to gnerative AI in 2019 (yes, it was four in an otherwise empty room). Ahead of our time (again)? Four years later it’s an emergency and suddenly there are education AI experts everywhere. I wonder where they were in 2019.

If you ever wonder why education always seems two steps behind emerging technologies that will have profound impacts on classrooms, here’s a fine example. Except you won’t even see four people sitting in an empty room in 2024 because all edtech conferences like ECOO focused on teacher technology integration have evaporated in Ontario.

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OK, so I’ve been banging my head against pedagogically driven AI engagement in education for almost a decade only to see it swamp an oblvious education system anyway, so what’s happening now? I’m ressearching the leading edge of this technology to see if we can’t still rescue a pedagogically meaningful approach to it.

In the summer Katina Papulkas from Dell Canada put out a call for educators interested in action research on AI use in learning. I’ve been talking to Aman Sahota and Henry Fu from Factors Education over the past year looking for an excuse to work on something like this, so I pitched this idea: De-blackboxing AI technology and using it to understand how it works.

Our plan is to use the Factors AI engine that Henry himself has built and Aman administrates to build custom data libraries that will support an AI agent that will interact with students and encourage them to ask questions to better understand how generative AI works. As mentioned before on Dusty World, GenAI isn’t intelligent and it’s important that people realize what it is and how it works to demystify it and then apply it effectively. Getting misdirected by the marketing driven AI tag isn’t helpful.

So far we’ve built modules that describe the history and development of AI, how AI works and the future of AI. In the process of doing this I’ve come across all sorts of public facing research material that breaks down generative AI for you (like Deep Learning from MIT Press), but it’s technically dense and not accessible to the casual reader.

During the last week of August Factors had a meeting with interested educators through UofT OISE (their AI system came out of the OISE edtech accelerator). I demonstrated in the presentation how the AI engine might be used to break down a complex article for easier consumption through agent interaction. The example was WIRED’s story on how Google employees developed the transformers that moved generative AI from a curiosity to real world useful in the late teens. I picked this one because it explains some of what happens in the ‘blackbox’ that AI is often hidden in.

With some well crafted prompting and then conversational interaction, students can get clear, specific answers to technical details that might have eluded them in the long form article. The reading support side of GenAI hasn’t been fully explored yet (though WIRED did a recent interesting piece on cloning famous authors to become AI reading buddies as you tackle the classics which is in the ballpark).

What have I learned from working directly with building an AI library of data and then tuning it? AI isn’t automatic at all. It demands knowledgable people providing focus and context to aim it in the right direction and maximize productive responses with users. An interesting example of this was finding documents that provided focused data on the subjects we wanted the AI to respond to. When I couldn’t find specific ones Henry suggested using Perplexity, an AI research tool that coalates online sources and then gives you concise summaries along with a bibliography of credible sources.

I thought I was being perverse asking them to design an AI that expalins AI using AI, but Henry’s always a step ahead. He wants to use an AI to build a library of information to feed the AI engine that then uses AI to interact with the user… about AI. It’s turtles all the way down!

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