New Zealand Mid Winter Escape

Another mid-winter holiday escape daydream…














A couple of thousand kilometers riding through New Zealand’s summer.



















$5267 out and $6510 back = $11,777, but hey,
I could actually sleep on the flights!











Fly into Auckland via Vancouver with lay down seats so I might actually sleep on the plane.


Pick up the bike (they have Tigers!) at bikeroundnz.com and ride from Auckland to Wellington on the south island over a couple of weeks.








$249 a day for 14 days = $3486


The flight home leaves Saturday and gets in early Sunday morning (you get a day back crossing the international date line).




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2018 Motorcycling Wishlist

The 2018 wish list…

Some things to get deeper into motorcycling in the next year:


Ford Transit Van:

$53,472 + some more in accessories.


A means of moving bikes south in the winter to ride year round as well as a way to take off road or race ready bikes to interesting locations  where I can exercise them.

The bonus would be to get all Guy Martin with it.



Become an off-road ninja:


Step 1:  Get the kit:  A KTM 690 Enduro, the best all round off-roader that can also get you there.  
$11,999 + some soft panniers for travel.


Step 2:  Get good at off-roading with lessons at SMART Adventures!  
$329

Step 3:  Do some rallies like Rally Crush, Rally Connex, the Corduroy Enduro, the KTM Adventure Rally (in BC!)



Set up the KTM as an all year ride:


A Mototrax snow bike kit would let me turn the KTM into a year round steamroller.  Back country riding in the cold months would make for some good exercise and training so I wouldn’t be back on two wheels in the spring feeling rusty.  $6000US


Become a road racing ninja:

Step 1:  Build a race bike…

…but why be boring?  Instead of something new take on a race bike rebuild!  There is a ’93 Yamaha FZR600 for sale nearby in need of some attention.  They’re only asking $700 for a fairingless bike, but that means I can go looking for race fairing!  

It turns out 90s FZR fairings are remarkably easy to source.  Since this is going to be a race bike, I can go with a lightless race ready fairing.  The other fairing parts are also available and not crazy expensive.  Getting them all as unfinished moulds means I can start from scratch with a custom race paint theme.

I’d be spoiled for choice with classic race designs, but I think I’d do my own with a 90s style influence.  With a double bubble screen and some customization of rearsets I could make a Fazer that fits me.


Step 2:  (finally) take road race training:

Spend the weekend of May 11-13th next year at Racer5’s introductory course at Grand Bend.

Three days of track training on a rented bike.  Later in the summer I could then follow up with the advanced courses on my own bike (the Yamaha would be ready by then).  That’d be about two grand in race training over one summer.  By the end of it all I’d have my race license and have a clear idea of how to proceed with a campaign, perhaps with the VRRA who also run a schoolWith the 90’s FZR and the training I think I’d be ready to run in amateur classes.


Use next level tech to ride better:

I’m not even sure if Cruden’s motorcycle simulator is available to the public.  I do a lot with VR at work and I’m curious to see just how effective this might be at capturing the complexities of riding a motorcycle.  Even if I couldn’t get it privately, getting one for a month in our classroom would be a cool way of examining state of the art virtual simulation in a very complex process (riding a motorcycle).  It’d also be a nice way to ride when it’s -25 degrees outside, like it is today.


***

With those tools I’d be able to bike in ways I currently cannot.   I’d have what I need to pursue both off road and more focused tarmac riding which would greatly enhance my on-road riding skills.  If motorcycling is a life long learning experience, these things would be like going to motorbike university.

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Victory!

After a long wait the o-rings finally came in to the dealer.  I then ended up getting the wrong o-rings (it turns out Kawasaki has like half a dozen different o-rings in this carburetor).  Don’t expect to show detailed pictures and get any help from the parts experts either.


 

With the o-rings and t-fittings in I was able to put the carb back together again (again).  But before doing that I checked the floats one more time (they were all good), and reset the pilot screws to factory specs.  As I was doing that I noticed that the needles were moving when I flipped the carbs.  A quick check of the diagram showed that the spring seat goes above the pin, not below it, which I’d done (quite embarrassing really – I was tempted not to mention it, but my mistake might prevent someone else’s in the future, so humility – and humiliation – first).

With the pins and seats the right way around I put the carbs back together yet again.  Installing it is as big a pain in the ass as it ever was, with the fitting of airbox boots being a dark art.

With everything reconnected and double checked, the carburetors were ready to go.  I set the petcock to prime to put a lot of fuel in the empty bowls, hit the choke and turned it over…. and it started and idled properly!

As I used to do, I eased off the idle as the bike ran higher and higher as it warmed up.  After a minute I turned the choke off and it was idling at about 1800rpm.  I dialed back the idle speed to 1000rpm and it was running steady.

So far so good, but the issue was applying throttle – the carbs kept flooding, backfiring rich and then killing the motor, would that happen this time?  No!  It’s alive, ALIVE!!!


This video below may be the most satisfying thing I’ve ever filmed.

I now have two working bikes in the garage.  This has been a long and frustrating process, but I’ve gotten the rust off some long unused skills.  I’m taking better organization, attention to detail and theoretical understanding with me as I move onto other mechanical projects.

http://tkmotorcyclediaries.blogspot.ca/search?q=concours+carburetor

If it hasn’t been replaced, it’s been thoroughly gone over.  One carb is complicated,
four carbs is a universe of complications!



Dream Racer

Triumph included a link to this on their email newsletter, so I gave it a whirl on Vimeo.  At nearly $9 it’s an expensive (48 hour) video rental compounded by some stuttering even with fibre at home internet.  Looking at the code it looks like Vimeo segments the video to prevent copying.  Those segments kept stalling on transition, which is pretty frustrating, especially when you just paid a premium price to see it.

I like Charley but he wasn’t the guy to see this through

Technicalities aside, the film itself is very engaging.  It isn’t just about a run at Dakar (like Charlie’s was).  The man making the film, Simon Lee, is in his thirties and feels like his dreams of making a film are ebbing away under the pressures of middle aged life.  The man trying to go to the Dakar, Christophe, is a former North African motor-cross champion who failed to complete the Dakar the year before.  He is a skilled rider, but spends all his time in a suit and tie doing business and trying to drum up the money to get himself to the race.  The expectations of middle-aged life are barriers in both men’s struggles.

When desire conquerors circumstance you get a better story

You’d expect a fully financed, technically supported, off-road experienced forty year old rider coupled with a Dakar veteran mentor and a spare rider to hand you his bike when your’s breaks to finish the race (he didn’t).  You’d not expect a single thirty-something experienced racer who has to turn his own wrenches and barely managed to find a bike and get enough money to attend the race to finish (he does).  What matters more, financial support or the will to succeed?  This film sheds light on that question.

Along the way you get to see the Dakar without the money lenses of sponsorship.  This purer Dakar hearkens back to the beginnings of the race (a good documentary to watch about this is BBC‘s Madness in the Desert).  But you don’t have to suffer through poor footage from amateurs to see this raw Dakar.  What you get is video shot by a guy who knows how to shoot video and edited by an expert.  The whole thing is then wrapped in an original soundtrack that supports and nurtures the narrative.  If you’re used to watching half-assed video of motorcycle based adventure, this isn’t that.

A teary conclusion is well earned, and stirs up deeper philosophical questions around media dilettantes & the committed racer…

When you get to the end and everyone is in tears you’d have to be a robot not to share that feeling with them, and it’s not all just about Christophe’s race either, it’s also about Simon’s journey as a documentary film maker.  Both men defy expectations and pursue a dream at great personal expense (emotional, physical and financial).  It’s the kind of story most of us who live in a world that doesn’t give a damn about what we dream of doing can relate to.

If you enjoy a quality, motorcycle themed film, this will do it for you.  It’s well shot and brilliantly edited and musically scored.  The filming is such that you get to know Simon and Christophe who are both painfully honest in front of the camera.  The narrative (aided by that brilliant editing) takes you from introductions, to desperate attempts to source the money and prepare for the race and then tosses you into the Dakar without the antiseptic third person corporate perspective you usually see it from.  By this point you’re emotionally invested in both men’s journey.

I recommend this film.  I only wish I could have ordered the DVD for a few dollars more and been able to watch it without the interruptions and technical headaches.

When a film leverages the Dakar to raise questions around commitment to challenge through skill and determination, and does it well, you’ve got a winner.

 

Christophe riding injured.  As long as he is conscious, he isn’t going to stop – remarkably sympathetic to his machine as well.

 

A naked Dakar bike, personally paid for, no corporate spin; not what the modern Dakar is about.  It would be nice to see the money around the Dakar put a bit aside to ease the entry of privateers into the race – they make for better stories than the stone faced, well paid professionals.

Replies to our MoE Experiential Student Research Grant

This year I applied for a Ministry grant for student driven experiential research. I’ve tried this before without much success, but this time we got OK’d!


We collected interested participants from schools across our board, some of whom we’d built VR computers for, and proceeded to explore the emerging technology of virtual reality from grades 4-12 across four high schools and two elementary schools.

To wrap up the project we had to complete a review of our work – below are my answers to those questions:


Describe how students were involved in designing or co-constructing the learning experience.

CW students were encouraged to volunteer for a school wide VR research group where they got priority access to the VR sets during lunch. 30+ students joined this group but only two finished their projects.  Many faded away after midterm when they needed to focus on missed school work rather than volunteer projects. Early self directed research led students into 3d modelling using VR applications, but subsequent groups and individuals looked at curriculum wide VR possibilities.

VR is also integrated into the software engineering courses we run in grades 11 and 12. Two groups elected to develop VR based applications using Unity & Blender. These groups were student directed and managed through the entire development process. HexVR is a reflex action game running on the HTC Vive. Co/Labs focused on creating a virtual classroom that would allow people to meet in virtual space from anywhere to problem solve collaboratively.

https://twitter.com/3204games
https://twitter.com/CoSlashLabs
http://ift.tt/2uvSjpY

Describe how students developed and applied the knowledge and skills associated with education and career/life planning.

Software engineering students follow SWEBOK and

engineering design process planning when developing their software. The purpose of this course is to develop real world planning, collaboration and leadership skills. Many of our grads take the software they developed in class and use it as portfolio work to get into challenging post secondary programs, and in some cases to earn income to pay for their post secondary educations. As a stepping stone into post-secondary and career skills, the leadership skills learned in software engineering are a vital stepping stone.

The engineering design process we follow in software is closely linked to the iterative career/life planning process outlined in the document above – both are self correcting systems.


Describe how students reflected on and applied their learning.

In the voluntary group a rigorous reflection process was not possible and probably led to the lower outcome. In the more structured software engineering class reflection is baked into the iterative engineering design process and students were pressed to constantly assess their progress and change their course depending on how possible their final goals were. This demanding process of reflection on student knowledge and skill, and how effective it was in realizing project goals, was vital to the positive outcomes achieved.

The ministry is particularly interested in projects that promote inclusion and foster equity by focusing on the role of experiential learning to improve outcomes for a diverse group of students. What strategies did you use to ensure that every student participated and was able to derive personal meaning from the experience? *

At CW we offer computer technology courses at open levels in junior grades and at essential to M level/post secondary focused at senior grades. Students of all levels were able to access our VR technology. In addition the VR set was offered school wide and was used by students of all levels in a variety of curriculum learning situations. Our computer teacher (who is writing this) is autistic, as is his son, and his program is especially welcoming to autistic and other neuro-atypical students. Computer classes at CW tend to have very high rates of IEPed students who are able to develop complex technology skills using advanced hardware like our virtual reality sets.

Describe the planned outcomes / learning goals for students.

Students designed projects that would develop virtual reality software. These students were already experienced with 3d modelling and rendering software (Blender & Unity), but VR is such a new thing that there is very little out there to support development. In many cases these student projects were using software that was only weeks old that no one else was using. As an engineering project this was a unique goal: to build something without online support or previous versions to copy from – a completely unique piece of software engineering. Both groups working in this manner acheived working prototypes, and one group has been asked to continue developing their project by a number of interested industry partners. This may end up being the most genuine kind of project imaginable – one that becomes a published piece of software.

Describe the skills, knowledge and habits that students demonstrated related to each of the outcomes / learning goals. Cite data that speaks to the project’s impact on students’ attitudes, achievement and/or behaviour. Refer to Appendix E: Evidence of Impact in the Community-Connected Experiential Learning Project Handbook at http://ift.tt/2uvHN1Z.

Resiliency and self-direction were the main goals of this research work, and the students who stuck with it developed a stick-to-it-ness that will benefit them for the rest of their lives. From our grade 9s who were researching and essential beta testing unfinished software in a brand new piece of hardware to our seniors who were trying to develop software for it, real-world engineering practices were vital to success. Organization and an adherence to the engineering process allowed our successful students to exceed extremely challenging goals while other students benefited from a truly unique set of peer driven exemplars.

Our greatest success came from seniors who developed software both in and out of class, but several juniors also stuck with the voluntary research and produced satisfying and complex results (shared in subsequent answers).


The failure to produce output rate of volunteer non-class related students was exceptionally high while the completion rate of students with in-class support and access was significantly better.  While student directed research has merit, it should be noted that teachers have a strong role to play in helping less developed students plan and execute such work.

Reflect on your collection of project artifacts. Select and submit at least one artifact in each category that you think would be the most valuable to other teachers who may have an interest in exploring community-connected experiential learning in their programs. Where applicable, ensure that you have necessary consents/permissions to share. Refer to Appendix D: What Makes A Good Artifact? in the Community-Connected Experiential Learning Project Handbook at http://ift.tt/2tWKgW5.

CW exemplars:
MEDIUM: Oculus Rift 3d modelling software: (grade 9 analysis & review)


Check out Co/Labs on Twitter

documentation: http://ift.tt/2uvv4w8
presentation:
http://ift.tt/2tWPaT2

Software research (grade 9):
http://ift.tt/2uvFJXy

Grade 11 VR software research
http://ift.tt/2tWGr2XiGC_cvbIoLc/edit?usp=sharing

Check out HexVR on Twitter

Grade 12 Software development:
http://ift.tt/2uvv53a

HexVR: The pinnacle of CW’s VR research this semester:
http://ift.tt/2tWK4WM




A good examplar needs to show not just student work, but how the student played a part in designing that work.  An exemplar of a worksheet designed and given by a teacher is probably aiming for the bottom of Bloom’s taxonomy and wasn’t what we were aiming for in this project.






Involvement of community partner: Describe the artifact you’ve chosen to submit. Explain why you selected this artifact. *

Our community began when our board SHSM lead offered to support us in rolling out VR sets to schools around the board as a pilot program. That roll out created a local community of users. Our grant application grew naturally out of our independent research as we already knew of each other and were keen to work together exploring this technological learning opportunity.

Some early adopters, most significantly TJ Neal at ODSS, had been into VR since before it went public using engineering samples of early VR sets, but he was working in isolation. Our local community, started by SHSM and then supported by this Ministry grant has created fertile ground for new technology research to occur.

TJ’s early work had also put him in touch with Foundry10, a Seattle based educational research group with an interest in VR. Their support early on in providing hardware and, more importantly best practices from other schools all across the continent, allowed us to quickly overcome or avoid obstacles and get our sets running in a sustainable and safe manner.

Community involvement both locally, at the board level, and even internationally online (and in person when Foundry10 came to visit) was key to our success in HexVR as well as our other projects related to this grant.


The artifact chosen would be Foundry10’s VR research which we both participated in and benefited from:  http://ift.tt/2li1qbC

Student involvement in the design/planning: Describe the artifact you’ve chosen to submit. Explain why you selected this artifact.

HexVR is an astonishing piece of software – a live action 3d game that already works well after only half a semester of in-class development by our senior software engineering class. Our valedictorian designed and built most of it while guiding and mentoring a number of junior engineers. HTC is interested in seeing if he can complete his development and our board SHSM has supplied him with a VR set for the summer to do that.


To technically understand what it means to design a working VR interface like this you have to understand how complicated it would be to ray cast both hands and head in 3d space in a continuous manner in a rendered virtual space.  It’s a complex and brutal piece of engineering.

This project was entirely designed and built by our valedictorian (who wants to go into software engineering). His work not only produced a working prototype, but also helped us clarify how and what to teach in future classes.  His understanding of how to implement object based programming will drive future engineering work in our class.   As an exceptional student about to pursue a professional interest, this is powerful exemplar of student directed planning, design and effective engineering process and helps define what is possible.

HexVR: http://ift.tt/2tWK4WM


Connection to the education and career/life planning program: Describe the artefact you’ve chosen to submit. Explain why you selected this artefact.

Up until three years ago we did not offer any software engineering course at CW. This course, which runs at cap each year, allows students to experience the engineering process involved in building software using industry rules, goals and expectations.

We already have graduates who have published software and many have gone on to successfully complete in-demand, high-expectation post secondary programs in digital technologies with great success.

Cameron’s work, like the work of other grads, will go on to produce a working software title.  The difference is that Cam did it using emerging hardware and software.  As an example of industry grade engineering by an Ontario high school student, there is little better.

Application of the experiential learning cycle: Describe the artifact you’ve chosen to submit. Explain why you selected this artifact.

A great example of the experiential learning cycle was grade 9 Kathryn’s research into Oculus Medium.

With less than a year under her belt in high school and with little experience in self directed research and while looking at days old software on weeks old new hardware, Kathryn self organized, planned an approach and executed it, all without any grades hanging on it (she wasn’t even my student at that point, she’d finished grade 9 computer tech in semester one).

A key aspect of experiential learning is self direction. In Shopclass As Soulcraft (a book any tech teacher or maker interested instructor should read), Matt Crawford proves the importance of self direction both in skills mastery and, ultimately, professionalism. Someone who is unable to self direct their work is not a professional. To see this kind of dedication and professional focus in a grade 9 student is exceptional and underlies the importance of offering the self directed planning of projects at the high school level.


What did you learn about the development, delivery and impact of community-connected experiential learning? What worked well? What will you do differently next time? *

Offer access to a large number of interested students, you’ll lose many of them in the process, but a big group means more people still working on it at the finish (we had 3 juniors out of 40 complete their research work).

Tying it to a course so there is more support (as in the senior engineering course) made a bit difference in completion rates (100% vs 8%). Offering more support to juniors might improve that, but I’m a big believer in a sink or swim approach to technology learning, and the students not willing to get organized will expect you to end up doing it for them, which isn’t the point of the grant, nor the point of why I teach technology. Having said that, I think I’ll still offer a bit more in the way of initial organizational support to juniors if we do this again because many of them can’t see the point of doing anything unless there is a mark tied to it (and sometimes not even then).  That would be a good habit to break if we’re in the business of producing life long learners.

How can the Ministry of Education continue to support your efforts to provide community-connected experiential learning opportunities that promote student engagement, improve achievement, and foster well-being and life-long learning? *

Emerging technology is a sign of our times. The nature of digitization means everyone currently in education needs to be conversant in it – just like literacy or numeracy. Digital Fluency in Ontario education is at best an afterthought. The MoE should be looking to support digital fluency in both its staff and its students. We make grade 9 Geography and Art mandatory but there is no mandatory digital technology course, yet every student is expected to know how to use it both in their learning and in any future career they might have. Thinking that students magically know technology because they were born into it is ludicrous. Do you know how to replace a clutch in a car because cars were prevalent when you were a child? Or even just change a tire? Basic digital fluency is an expected foundational skill in 2017, but we don’t treat it like one. If the Ministry wants to help at all, start there.

Digital technology is connecting us both locally and virtually in ways unprecedented in history. Teaching all of our students how to do the digital equivalent of learning to drive, change a tire or look after the oil means they keep themselves on the road and get to experience and exploit that connectivity.   You want community connected experiential learning opportunities?  Digital technology is the grease the makes that wheel turn.

I teach students from grade 9s with little experience or interest in computers to grade 12s who are going to make it their life’s work, and every single one of them across that massive spectrum of skill and experience would benefit from a province wide focus on digital skills; it would make everything work more smoothly in a changing world and prepare our graduates for whatever job they may eventually inhabit.

Experiential learning is amplified with technology (VR is an excellent example of just how

powerful that can be – try standing in a ruined Auschwitz on a misty morning alone in VR and see if it isn’t). Student engagement is spiked by technology (assuming they are capable of using those tools effectively), achievement is improved as technology skills open the door to opportunities like elearning and other non-geographically limited learning. Student well being is improved with the ability to communicate with like minded people and seek out help when it’s needed, and lifelong learning is encouraged and enabled when you can make effective use of technology and then apply it non-habitually and functionally in your learning. The future’s so bright, but only if we’re ready for it, and we get ready for it by developing our hard skills in a focused, curriculum driven structure.  We all become more literate if we’re all more literate.

Research work like we did in this project seems far fetched and theoretical, but it’s what is coming next, and allowing us to explore this emerging technology and see what it can do for experiential learning allows us early adopters to improve our advanced skills while laying the groundwork for wider adoption down the road. This is differentiated instruction that helps us all, and for that I thank you for the chance to do it.


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The Desperate American Cruiser

I’ve been reading Inside Motorcycles, Canada’s Source for Motorcycle News.  Their February/March 2015 issue has an article that underlines the desperation of the American cruiser.

In it they describe the Victory Gunner as over-priced, unable to corner and smooth.  They then go on to say, “…the Gunner is a bruiser, built to lurk about town striking fear into all those fancy Euro and Japanese machines.

If ‘fancy’ is code for motorcycles that can go around corners and out handle this ‘bruiser’ in every way, then I’ll go with fancy.  My tiny Ninja 650r with only 37% of the Gunner’s displacement, and not even a full on sport bike will trash this ‘bruiser’ in any straight line competition, and it corners nicely too.  It costs less on gas, less on insurance and looks fantastic.  I’ll bet it’ll have less maintenance headaches too.  So far, ‘fancy’ is looking pretty sensible.  

I’m not sure what the Victory Gunner is bruising (other than its rider’s tailbone), but Inside Motorcycles has managed to clearly highlight the desperate, reaching nature of the American Cruiser in one short piece.  This ‘bruiser’ is a pretty boy who is designed to make its rider feel like a dude, but not ride like one.

I welcome this ‘brusier’ appearing out of the shadows and attempting to strike fear into my ‘fancy’ (and significantly cheaper) Japanese bike.  I will be sure to reserve a little pity for the mediocre guy on the ‘cool’ bike who desperately hopes it’s working for him.

Sabbatical Rides: Riding the Americas

Previously I’ve thought about various ways I could do a four years pay over five years and then take a sabbatical year off work and still get paid.  From circumnavigating North America to tracing my grandfather’s route through occupied France in 1940 during World War Two, there are a lot of interesting ways I could take a year off with an epic motorcycle ride included.

One of the first motorcycle travel ideas I had was to do the Pan-American trip from Prudhoe Bay in Alaska to Ushuaia in Argentina, from the top to the bottom of the Americas.  This ride is an even more extreme version of the North American circumnavigation as the mileage is mega; over 56,000kms!  At a 400km a day average that works out to 141 days or over 20 weeks making miles every day.  With a day off every week that adds another 3 weeks to the trip.  Fitting it into 24 weeks would mean some rest days and some extra time to cover the border crossings and rougher sections of the trip.

Another way to look at this might be from a Nick Sanders angle.  He did Prudhoe Bay to Ushuaia and back again in an astonishing 46 days.  That’s 23,464kms x 2, so 46,928kms in 46 days, or an astonishing 1020kms average per day, including stops for flights over the Darien Gap between Columbia and Panama two times.  That approach (I imagine) gets pretty psychedelic and I might not really get the sense that I’m anywhere doing it that way, but there are certainly ways to tighten up the schedule and move with more purpose if needed.

The actual number of days needed if I ran it over 24 weeks would be 168.  The best time to hit Prudhoe Bay on the Arctic Ocean coast of Alaska is obviously during the long days of the northern summer.  If I left home mid-July I’d be up Prudhoe way eighteen days later at 400kms/day.  If I push on tarmac I should be able to get up there by the beginning of August and then begin the long ride south.

A good tie-up in South America would be to follow a bit of the Dakar Rally – this year running in Peru from January 6th to 17th.  After that it would be down south to the tip of South America in their late summer before heading back north.

The 2019 MotoGP season lands in Texas the weekend of April 12-14, making a nice stop before the final leg home in the spring.  Two weeks before that they are in Argentina.  Trying to connect the two races overland would be an interesting challenge.  It’s just over six thousand kilometres north to Cartegena, Columbia and the boat around the Darien Gap, or just over seven thousand heading through the Amazon.  Then another forty-five hundred kilometres through Central America to Texas for the next race.  In a straight run that’d be almost eleven thousand kilometres across thirteen countries in eleven days if I managed to get to Texas for the pre-qualifying.  That’d be a Nick Sanders worthy feat. 

The PanAmerican Trip Tip to Toe and back again in sections:

North America to Prudhoe Bay:  https://goo.gl/maps/RWn36jct6LT2
19,571kms July-August to Prudhoe Bay, August-November to Colon:



South America South:  https://goo.gl/maps/nx4i6MwUqYz

11,106kms  Nov-Jan to Peru for Dakar, Jan to Mar to Ushuai


South America North:  https://goo.gl/maps/P5wQzEND7US2
11,057kms  Via Circuit De Rio Hondo MotoGP race in March.


North America North:  https://goo.gl/maps/4ZAC686McuC2
6,989kms


56,357kms.  @400kms/day average that’s 141 days continuously on the road.


Leave July, Prudhoe Bay by end of July, Dakar in January in Peru, Ushuaia in February, Circuit de Rio Hondo for the MotoGP race at the end of March then a hard 11 days north through the Amazon to Austin Texas for the next race in mid-April.  Home by the end of April.   And I’d still have May-August to write about what happened and publish.

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Concours d’Elegance

After a couple of weeks of cleanup and repair, the Concours is back together.  I’m going to take it in for a safety this week and then see about getting it on the road.  I’m waiting on some replacement master cylinder covers and some clutch lever bits.  They should be in mid-week.  I hope to have the safety done by the end of the week.
































Lean Angle and Capturing the Dynamics of Riding a Motorcycle

Since starting the 360° camera-on-a-motorcycle experiment last year I’ve tried dozens of different locations and angles.  My favourite shots to date are ones that emphasize the speed and feeling of exhilaration I get while riding.  A bike in a straight line is a lovely thing with the wind and feeling of openness all around you, but when you lean into a corner the magic is suddenly amplified.  That thrill of leaning into a corner is something most people never get to experience.


The first weekend I ever rode a bike on tarmac (at the training course at Conestoga College in Kitchener) way back in 2013 I discovered this magic while working through a beginner’s gymkhana style obstacle course.  After shooting through the cones a few times at faster and faster speeds I said to the instructor, “I could do that all day!”  He just laughed.  I wasn’t kidding, I could happily spend all day leaning a motorbike into corners.  Each time I do it the complexity of what’s going on is fascinating as hundreds of pounds of machine and me lean out into space, all suspended on two tiny tire contact patches.  It’s when I’m most likely to forget where I end and the bike begins.


Lean angle in corners is an artform that many motorcyclists (but not bikers so much) practice.  Being able to use your tire effectively means you aren’t the proud owner of chicken strips.  Underused tires tend to show a lack of experience and an unwillingness to explore lean.  There are exceptions (knobblies on off road focused tires, anything made in North America) that aren’t about lean angle on tarmac, but it is a way to analyze your cornering comfort level.

Mounting the 360° camera on the bike is one of the only ways I’ve been able to catch the feeling of this complex dynamic in an intimate way.  MotoGP makes extensive use of 360 camera technology for on-bike photography and video, but they tend to be rear mounted.  Using a front mount means you get to see the rider’s face in the shot.  It would be fascinating to watch the rider/machine interface from a 360 camera mounted out front of the bike while various riders do their thing on track.


I’ve got good road tires (Michelin Pilots) and a tall adventure bike, so it’s not exactly ideal for exploring lean, though I think I do OK considering the weight and shape of the bike – the Tiger is surprisingly frisky in the corners.  But I’d love to get my hands on a sports bike and see just how more dynamic and exciting the on-bike 360° photography could be on a machine built solely for tarmac.


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A tough question

How do you think a student would reply to these?

You are legally required to stay in school until you’re 18 (this is law in Ontario). At the age of 18 you can choose any number of work or learning opportunities and self-direct your education/life. Prior to that, you MUST be in this building at set times following a schedule that rings bells at you. Think that age limit is a coincidence?

You are held in large groups, in passive environments where you are expected to cooperate at all times. You are identified by numbers and held in rooms that are arranged so that you must all sit facing your immediate supervisor (a franchised citizen). If you attempt to electronically communicate out of this room you are summarily punished.

At the age of 18 you are legally able to vote and become a franchised citizen, and you aren’t required to attend this state run at the lowest possible cost facility any more.

Still think there is no connection between being able to vote and being legally required to stay in school?

Think there is no connection between the class sizes and accessibility to technology because the people being served have no say in their government?

As disenfranchised people, you have no say over a system that mandates your daily activities closely. Are you citizens of a democracy, or are you underpaid, disenfranchised workers, held under tight limitations until you’re arbitrarily given the right to vote at eighteen?

If they changed the voting age to 16, or to any age where you could demonstrate a basic understanding of the voting process and basic public affairs (something many adult voters fail to do), what do you think would happen to schools?

It’s a pejorative question designed to raise some difficult questions. But ask yourself, how would education be different if the students in it were voting citizens? Having come back from the post secondary wonderland recently, I was prompted to ask myself this very question after seeing their fantastic student-teacher ratios and access to technology.